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Messages - Dragon
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« on: September 24, 2016, 12:16:44 am »
Rank Name - Required Posts
New Inmate - 0 Posts Rookie Inmate - 10 Posts Inmate - 50 Posts Experienced Inmate - 150 Posts Pro Inmate - 300 Posts
More Ranks Coming...
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« on: September 24, 2016, 12:06:25 am »
You Can: Bump your own Posts Ask Anything Make Polls Vote in Polls Add Attachments
You Cannot: Curse (Say Bad Words) Spam (Post Nonsense)
Moderators: Dragon (which is me)
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« on: September 24, 2016, 12:01:57 am »
You Can: Bump your own Posts Ask Anything Make Polls Vote in Polls Add Attachments
You Cannot: Curse (Say Bad Words) Spam (Post Nonsense)
Moderators: Dragon (which is me)
4
« on: September 24, 2016, 12:01:04 am »
You Can: Bump your own Posts Ask Anything Make Polls Vote in Polls Add Attachments
You Cannot: Curse (Say Bad Words) Spam (Post Nonsense)
Moderators: Dragon (which is me)
5
« on: September 23, 2016, 10:22:39 pm »
Welcome to TEF! The Escapist Forum, In this Forum, we Talk about the game "The Escapists", Please Register!
PS: I'm still New so don't Expect much, I would Appreciate it if you could help ;)
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« on: September 23, 2016, 09:40:25 pm »
You Can: Create Topics Post (Reply) Have Attachments Ask Anything Vote in Polls
You Cannot: Make Polls Curse (Say Bad Words) Spam (Post Nonsense)
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« on: September 23, 2016, 09:09:00 pm »
This took me 3 Hours to make, so please, join the Forum :)
First of all, is about Controls, Here is what you need to know about Controls:
Left Click - Select / Target (ex: Left Click one of your Inventory Slot to Select the Item / Left Click the Ground while a Shovel is Selected to Dig / Left Click someone to Target him, Only in Combat Mode) Right Click - Action 2 (ex: Right Click a Desk to see what's inside / Right Click someone to see their Profile / Right Click any Storage to see what's inside) WASD - Move (ex: Press W to go Up / Press S to go Down and so on...) Space - Switch to Combat Mode (ex: Press space to enter Combat Mode, where you fight people, Target them using Left Click / Press space again to leave Combat Mode)
Those are the Basic Controls you need to know, here are the Others:
Q - Recruit (ex: Press Q while pointing at someone to Hire them, they will fight for you, their Opinion must be Above 80 in order to do this on them) 1~6 - Item Selecting Shortcut (ex: Press 1 to Select the first item that's in your Inventory) F1 - Help (ex: Press F1 to show Info about pretty much everything you need to know) ESC - Menu (ex: Press ESC to Pause)
If you need any more Info, just Press F1, and you should find just enough Info you need to know
Second of all, is about Solitary, Here are what you need to know about Solitary:
Common Reasons you got sent to Solitary:
Guard finding you not in your cell after Lights Out Backup arriving during a Lockdown Uncovered holes in the ground, walls, fences, cell bars and vents (Unfinised holes on the ground count) Being seen outside your cell after they lock shut (after all inmates are inside their cells during Lights Out) Contraband being found during a Shakedown Guard waking up while you still have their Key Guard finding Dirt or Wall Block placed on the ground Guard finding contraband in flooded Toilets Being caught by a Spotlight while on the roof after Lights Out Fences cut open and holes in the ground being seen by Tower Guards when they arrive at Morning Rollcall Attempt to do a Prison Takeover and fail
While you're in Solitary, you'll skip three days and all of your skills will be decreased by 10 / All Contraband items that you've placed in the prison will be confiscated, as well as all holes in your cell plugged and all broken/chipped walls (even covered with posters) removed Avoid doing any of the Above, or else your going to Solitary
Third of all, is about Prisons, Here is about the 6 Prisons you can play on:
Center Perks, currently the easiest prison in the game It includes a fully integrated ventilation system, 5 Job options, (Janitor, Laundry, Kitchen, Mailman, Metalshop), and a lenient schedule with lots of free time Unique things: Contraband detector in job area, ventilation, prisoners love you (Usually 50+ opinion) Starting job: Laundry
Stalag Flucht, an easy prison in the game It houses two inmates per cell, has 5 Job options, (Gardening, Tailor, Library, Woodshop, Unloading), and enough free time to make yourself feel half comfortable Unique things: No ventilation, outside prison, contraband detector in job area, and two inmates per cell Starting job: Gardening
Shankton State Pen, a moderate prison in the game It houses one inmate per cell, has 5 Job options, (Janitor, Laundry, Kitchen, Woodshop, Metalshop), and medium amounts of free time Unique things: Ventilation, searchlights on roofs at night, contraband detectors needed to pass through unless going out the front way or going to read, and the start of three roll calls Starting job: Janitor
Jungle Compound, a moderate prison in the game It houses two inmates per cell, has 5 Job options, (Gardening, Tailor, Laundry, Library, Mailman), and medium amounts of free time Unique things: Outside prison, contraband detector that is in a place where you can only go to your cell and shower without going through it, patrol jeep, ID papers (found in the place guards sleep), guard check point( need signed ID papers to pass through), and 11 prisoners (including you) Starting job: Gardening
San Pancho, a hard prison in the game It houses 4 inmates per cell, has 5 Job options, (Gardening, Tailor, Library, Kitchen, Unloading), and few amounts of free time Unique things: Outside prison, 4 prisoners per cell, NO contraband detectors, guards only go in when they need to and only to the place they need to go, minefield, patrol jeeps, and 19 prisoners (including you / One desk is unoccupied) Starting job: Gardening
HMP-Irongate, currently the hardest prison in the game It houses 1 inmate per cell with a security camera in each cell, has 5 Job options, (Janitor, Mailman, Woodshop, Unloading, Metalshop), and minimal amounts of free time Unique things: Camera in each cell, Ventilation, Guards with One-Hit K.O. stun batons, Zip line, Increased amount of contraband detectors, bed time at 19:00, A moat of water (Requiring a make shift raft to escape) Starting job: Janitor
Fourth of all, is about Keys, Here is what you need to know about Keys:
Every type of key opens another set of doors Every guard randomly carries one of the five keys with them The key will always be carried by the same guard You can knock out guards to steal their keys A Cup of Molten Chocolate can one-shot a Guard which can be useful to quickly take their stuff if you have low health Make a copy of that key away from a Wad of Putty and return the key back to guard's inventory If the guard wakes up and he doesn't have his key, you will be sent to solitary
Be sure to make note of which guards have which key You can find out what number the guards have by writing down the guard order when naming your people or by simply giving the first 5 guards a specific name to recognize them For example, the first guard on the naming screen is always guard number 1 with the cell key and so on You can also call them Officer Cell, and so on
First Guard: Cell Key (Yellow) Second Guard: Utility Key (Orange) Third Guard: Entrance Key (Purple) Fourth Guard: Staff Key (Red) Fifth Guard: Work Key (Green)
Plastic Keys are contraband and they are made with a Key Mold and Molten Plastic
Last of all, is about Schedules, Here is what you need to know about Schedules:
Schedules is which time you have to do something (ex: Rollcall / Free Period / Work etc)
Here the Schedules of each Prison:
Center Perks: 8:00-9:00 Morning Roll Call 9:00-10:00 Breakfast 10:00-12:00 Free Period 12:00-13:00 Lunch 13:00-16:00 Leisure \ Work Period 16:00-17:00 Exercise Period 17:00-18:00 Shower Block 18:00-19:00 Evening Meal 19:00-22:00 Evening Free Period 22:00-23:00 Evening Roll Call 23:00-8:00 Lights Out
Stalag Flutch: 8:00-9:00 Morning Rollcall 9:00-10:00 Breakfast 10:00-13:00 Work Period 13:00-14:00 Exercise Period 14:00-17:00 Free Period 17:00-18:00 Evening Meal 18:00-21:00 Work Period 21:00-22:00 Shower Block 22:00-23:00 Evening Rollcall 23-00-8:00 Lights Out
Shankton State Pen: 08:00-09:00 Morning Rollcall 09:00-10:00 Breakfast 10:00-13:00 Work Period 13:00-14:00 Afternoon Rollcall 14:00-16:00 Afternoon Free Time 16:00-17:00 Evening Meal 17:00-18:00 Exercise Period 18:00-19:00 Shower Block 19:00-22:00 Evening Free Time 22:00-23:00 Evening Rollcall 23:00-08:00 Lights out
Jungle Compound: 8:00-9:00 Morning roll call 9:00-10:00 Breakfast 10:00-13:00 Leisure / Work period 13:00-14:00 Afternoon Rollcall 14:00-15:00 Exercise period 15:00-18:00 Free period 18:00-19:00 Meal time 19:00-22:00 Leisure / Work period 22:00-23:00 Shower block 23:00-24:00 Evening roll call 24:00-8:00 Lights out
San Pancho: 8:00-9:00 Morning roll call 9:00-10:00 Breakfast 10:00-14:00 Leisure or Work period 14:00-15:00 Exercise period 15:00-17:00 Free period 17:00-18:00 Evening meal 18:00-21:00 Leisure or Work period 21:00-22:00 Shower block 22:00-23:00 Evening roll call 23:00-8:00 Lights out
HMP-Irongate: 9:00-10:00 Morning Roll call 10:00-11:00 Breakfast 11:00-14:00 Work/Leisure 14:00-15:00 Afternoon Roll call 15:00-16:00 Free period 16:00-17:00 Exercise period 17:00-18:00 Evening meal 18:00-19:00 Shower Block 19:00-20:00 Evening Roll call 20:00-9:00 Lights out
Good Luck and Have Fun! ~ Dragon
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« on: September 22, 2016, 11:57:15 pm »
The Escapists provides players the opportunity of experiencing a light-hearted insight into everyday prison life with the main objective being that of escaping!
All i can say is that, The Escapists is a Really good Prison Simulator :)
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Forum Deletion - 3 days
by CreateAForum
November 19, 2017, 08:55:43 pm
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Ranks
by Dragon
September 24, 2016, 12:16:44 am
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Rules
by Dragon
September 24, 2016, 12:06:25 am
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Rules
by Dragon
September 24, 2016, 12:01:57 am
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Rules
by Dragon
September 24, 2016, 12:01:04 am
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Welcome to TEF
by Dragon
September 23, 2016, 10:22:39 pm
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Rules
by Dragon
September 23, 2016, 09:40:25 pm
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5 Things you Need to know about
by Dragon
September 23, 2016, 09:09:00 pm
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What is The Escapists?
by Dragon
September 22, 2016, 11:57:15 pm
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